![]() The Entrance Cave was also turned into a sizeable camp where the player can interact with different objects and other playable characters, each with their own special dialogue. To achieve this, the game's story and lore was heavily expanded upon and the world was made much larger, with splitting paths, more secret areas, and numerous NPCs, each with their own quests or services. The team also wanted to create a much more "alive" feeling world compared to the original game. Due to its massive scope, Mossmouth (Derek Yu's game development studio) co-developed the game with BlitWorks, a company known for working on ports of games like Spelunky HD, Super Meat Boy, Don't Starve, Sonic CD, and Jet Set Radio. Spelunky 2 was designed to be a true continuation of Spelunky HD, adding more to what was already established in the first game. Memories were had from playing with family, friends, and strangers alike.Something genuinely unexpected happened in the game.For Spelunky 2, many of his design principles were based off of two different stories that he loved to hear from people who played his game: The lead designer of the game, Derek Yu, is involved in indie game development culture, and draws from some of their traditions in his game design. Death is permanent, rapid and frequent - everything is lost upon death and the player must start over from the beginning with only the stock equipment of bombs, ropes and health. The player must navigate these in real time, using skill and reflexes, as well as resource management and strategy to gather treasure and fight monsters. Levels are procedurally generated with innumerable combinations, producing unique caves on every playthrough, with varied terrain, enemies and items spawning in each one. Spelunky 2 Steam Store Page Description Genre The more you play, the more the game becomes yours!" ![]() "Spelunky 2 is not just about "getting good and beating the game" - more than that, it's an endlessly replayable playground to experiment in and find your own way, creating stories against the backdrop of an expansive, deeply-interactive world filled with secrets. Crossplay for Playstation 4 is planned for the future in an indeterminate date. It was later ported to Nintendo Switch on August 26, 2021, and Xbox on January 13, 2022.Ĭrossplay for Online Multiplayer is available between PC, Nintendo Switch, and Xbox users. Though initially scheduled for 2019, Spelunky 2 released on PlayStation 4 on September 15, 2020, and released on Steam for PC on September 29, 2020. The first full gameplay trailer was finally released on August 29, 2018. In Spelunky 2, players once again journey deep underground and explore amazing places filled with traps, treasure, and secrets - but this time as Ana Spelunky, the child of the main character of Spelunky HD, deep within the Moon.ĭevelopment for the sequel started around 2016, although it was first announced at Paris Games Week in October 2017. It is aggravating and is a rare instance where the S2 version music is simply way better.Spelunky 2 is the sequel to Spelunky, a unique platformer game directed by developer Derek Yu. One more thing: I suggest deleting the olmec music in this mod. ![]() Spelunky 2/Mods/Packs/Spel2-HD-music/Soundbank/oggĪll credits go to the creator of Spelunky HD music for Spelunky 2 mod and the developers of Spelunky 2 and HD. link: Įxtract and place the files in this download into. May also extend Neo Babylon and Sunken City music in a similar manner to Volcana and Tidepool utilizing S2 deathmatch music if fitting or even the standard music mixed in for further variety.įirst install Spelunky HD music for Spelunky 2. Extend Temple and Ice Caves music in the same manner, bringing over all the HD songs. Will also add Tidepool SP music for greater variety next update ![]() Tidepool: swapped the HD castle music (which did not fit thematically and isn't even pleasant to begin with) with Tidepool Multiplayer music. Volcana: included Spelunky 2 volcana music alongside the existing for a new level of extended musical variety to match other areas. This extension simply extends the original great idea as follows: However the Spelunky HD music for Spelunky 2 mod failed to truly deliver, adding only 1-2 Spelunky HD songs per area on an endless loop. I love the idea of bringing Spelunky HD music to the sequel, because the original offered greater variety on a per-world basis (mines had 5 (!) different music tracks). Spelunky HD music for Spelunky 2 - Extended
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